All the code is available for free here: Specifically we want to look at – /blob/master/Assets/Scripts/Inventory/InventorySaveSystem.cs You can watch me explain everything, line by line, here: I researched a lot of different ways for creating a save system. A lot of tutorials recommend using the Unity PlayerPrefs file. That file is really there to save …
How to Save and Load in Unity (Specifically using an Inventory)